Current File : /home/resuelf/www/wp-content/plugins/gutenberg/build/interactivity/image.js
import * as __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__ from "@wordpress/interactivity";
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var __webpack_exports__ = {};

;// CONCATENATED MODULE: external "@wordpress/interactivity"
var x = y => { var x = {}; __webpack_require__.d(x, y); return x; }
var y = x => () => x
var interactivity_namespaceObject = x({ ["getContext"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getContext, ["getElement"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.getElement, ["store"]: () => __WEBPACK_EXTERNAL_MODULE__wordpress_interactivity_8e89b257__.store });
;// CONCATENATED MODULE: ./packages/block-library/src/image/view.js
/**
 * WordPress dependencies
 */

const focusableSelectors = ['a[href]', 'area[href]', 'input:not([disabled]):not([type="hidden"]):not([aria-hidden])', 'select:not([disabled]):not([aria-hidden])', 'textarea:not([disabled]):not([aria-hidden])', 'button:not([disabled]):not([aria-hidden])', 'iframe', 'object', 'embed', '[contenteditable]', '[tabindex]:not([tabindex^="-"])'];

/**
 * Stores a context-bound scroll handler.
 *
 * This callback could be defined inline inside of the store
 * object but it's created externally to avoid confusion about
 * how its logic is called. This logic is not referenced directly
 * by the directives in the markup because the scroll event we
 * need to listen to is triggered on the window; so by defining it
 * outside of the store, we signal that the behavior here is different.
 * If we find a compelling reason to move it to the store, feel free.
 *
 * @type {Function}
 */
let scrollCallback;

/**
 * Tracks whether user is touching screen; used to
 * differentiate behavior for touch and mouse input.
 *
 * @type {boolean}
 */
let isTouching = false;

/**
 * Tracks the last time the screen was touched; used to
 * differentiate behavior for touch and mouse input.
 *
 * @type {number}
 */
let lastTouchTime = 0;

/**
 * Lightbox page-scroll handler: prevents scrolling.
 *
 * This handler is added to prevent scrolling behaviors that
 * trigger content shift while the lightbox is open.
 *
 * It would be better to accomplish this through CSS alone, but
 * using overflow: hidden is currently the only way to do so, and
 * that causes the layout to shift and prevents the zoom animation
 * from working in some cases because we're unable to account for
 * the layout shift when doing the animation calculations. Instead,
 * here we use JavaScript to prevent and reset the scrolling
 * behavior. In the future, we may be able to use CSS or overflow: hidden
 * instead to not rely on JavaScript, but this seems to be the best approach
 * for now that provides the best visual experience.
 *
 * @param {Object} ctx Context object with the `core/image` namespace.
 */
function handleScroll(ctx) {
  // We can't override the scroll behavior on mobile devices
  // because doing so breaks the pinch to zoom functionality, and we
  // want to allow users to zoom in further on the high-res image.
  if (!isTouching && Date.now() - lastTouchTime > 450) {
    // We are unable to use event.preventDefault() to prevent scrolling
    // because the scroll event can't be canceled, so we reset the position instead.
    window.scrollTo(ctx.scrollLeftReset, ctx.scrollTopReset);
  }
}
const {
  state,
  actions,
  callbacks
} = (0,interactivity_namespaceObject.store)('core/image', {
  state: {
    windowWidth: window.innerWidth,
    windowHeight: window.innerHeight,
    get roleAttribute() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      return ctx.lightboxEnabled ? 'dialog' : null;
    },
    get ariaModal() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      return ctx.lightboxEnabled ? 'true' : null;
    },
    get dialogLabel() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      return ctx.lightboxEnabled ? ctx.dialogLabel : null;
    },
    get lightboxObjectFit() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      if (ctx.initialized) {
        return 'cover';
      }
    },
    get enlargedImgSrc() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      return ctx.initialized ? ctx.imageUploadedSrc : 'data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs=';
    }
  },
  actions: {
    showLightbox(event) {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      // We can't initialize the lightbox until the reference
      // image is loaded, otherwise the UX is broken.
      if (!ctx.imageLoaded) {
        return;
      }
      ctx.initialized = true;
      ctx.lastFocusedElement = window.document.activeElement;
      ctx.scrollDelta = 0;
      ctx.pointerType = event.pointerType;
      ctx.lightboxEnabled = true;
      setStyles(ctx, ctx.imageRef);
      ctx.scrollTopReset = window.pageYOffset || document.documentElement.scrollTop;

      // In most cases, this value will be 0, but this is included
      // in case a user has created a page with horizontal scrolling.
      ctx.scrollLeftReset = window.pageXOffset || document.documentElement.scrollLeft;

      // We define and bind the scroll callback here so
      // that we can pass the context and as an argument.
      // We may be able to change this in the future if we
      // define the scroll callback in the store instead, but
      // this approach seems to tbe clearest for now.
      scrollCallback = handleScroll.bind(null, ctx);

      // We need to add a scroll event listener to the window
      // here because we are unable to otherwise access it via
      // the Interactivity API directives. If we add a native way
      // to access the window, we can remove this.
      window.addEventListener('scroll', scrollCallback, false);
    },
    hideLightbox() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      ctx.hideAnimationEnabled = true;
      if (ctx.lightboxEnabled) {
        // We want to wait until the close animation is completed
        // before allowing a user to scroll again. The duration of this
        // animation is defined in the styles.scss and depends on if the
        // animation is 'zoom' or 'fade', but in any case we should wait
        // a few milliseconds longer than the duration, otherwise a user
        // may scroll too soon and cause the animation to look sloppy.
        setTimeout(function () {
          window.removeEventListener('scroll', scrollCallback);
          // If we don't delay before changing the focus,
          // the focus ring will appear on Firefox before
          // the image has finished animating, which looks broken.
          ctx.lightboxTriggerRef.focus({
            preventScroll: true
          });
        }, 450);
        ctx.lightboxEnabled = false;
      }
    },
    handleKeydown(event) {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      if (ctx.lightboxEnabled) {
        if (event.key === 'Tab' || event.keyCode === 9) {
          // If shift + tab it change the direction
          if (event.shiftKey && window.document.activeElement === ctx.firstFocusableElement) {
            event.preventDefault();
            ctx.lastFocusableElement.focus();
          } else if (!event.shiftKey && window.document.activeElement === ctx.lastFocusableElement) {
            event.preventDefault();
            ctx.firstFocusableElement.focus();
          }
        }
        if (event.key === 'Escape' || event.keyCode === 27) {
          actions.hideLightbox(event);
        }
      }
    },
    // This is fired just by lazily loaded
    // images on the page, not all images.
    handleLoad() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      const {
        ref
      } = (0,interactivity_namespaceObject.getElement)();
      ctx.imageLoaded = true;
      ctx.imageCurrentSrc = ref.currentSrc;
      callbacks.setButtonStyles();
    },
    handleTouchStart() {
      isTouching = true;
    },
    handleTouchMove(event) {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      // On mobile devices, we want to prevent triggering the
      // scroll event because otherwise the page jumps around as
      // we reset the scroll position. This also means that closing
      // the lightbox requires that a user perform a simple tap. This
      // may be changed in the future if we find a better alternative
      // to override or reset the scroll position during swipe actions.
      if (ctx.lightboxEnabled) {
        event.preventDefault();
      }
    },
    handleTouchEnd() {
      // We need to wait a few milliseconds before resetting
      // to ensure that pinch to zoom works consistently
      // on mobile devices when the lightbox is open.
      lastTouchTime = Date.now();
      isTouching = false;
    }
  },
  callbacks: {
    initOriginImage() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      const {
        ref
      } = (0,interactivity_namespaceObject.getElement)();
      ctx.imageRef = ref;
      if (ref.complete) {
        ctx.imageLoaded = true;
        ctx.imageCurrentSrc = ref.currentSrc;
      }
    },
    initTriggerButton() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      const {
        ref
      } = (0,interactivity_namespaceObject.getElement)();
      ctx.lightboxTriggerRef = ref;
    },
    initLightbox() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      const {
        ref
      } = (0,interactivity_namespaceObject.getElement)();
      if (ctx.lightboxEnabled) {
        const focusableElements = ref.querySelectorAll(focusableSelectors);
        ctx.firstFocusableElement = focusableElements[0];
        ctx.lastFocusableElement = focusableElements[focusableElements.length - 1];

        // Move focus to the dialog when opening it.
        ref.focus();
      }
    },
    setButtonStyles() {
      const {
        ref
      } = (0,interactivity_namespaceObject.getElement)();
      const {
        naturalWidth,
        naturalHeight,
        offsetWidth,
        offsetHeight
      } = ref;

      // If the image isn't loaded yet, we can't
      // calculate where the button should be.
      if (naturalWidth === 0 || naturalHeight === 0) {
        return;
      }
      const figure = ref.parentElement;
      const figureWidth = ref.parentElement.clientWidth;

      // We need special handling for the height because
      // a caption will cause the figure to be taller than
      // the image, which means we need to account for that
      // when calculating the placement of the button in the
      // top right corner of the image.
      let figureHeight = ref.parentElement.clientHeight;
      const caption = figure.querySelector('figcaption');
      if (caption) {
        const captionComputedStyle = window.getComputedStyle(caption);
        if (!['absolute', 'fixed'].includes(captionComputedStyle.position)) {
          figureHeight = figureHeight - caption.offsetHeight - parseFloat(captionComputedStyle.marginTop) - parseFloat(captionComputedStyle.marginBottom);
        }
      }
      const buttonOffsetTop = figureHeight - offsetHeight;
      const buttonOffsetRight = figureWidth - offsetWidth;
      const ctx = (0,interactivity_namespaceObject.getContext)();

      // In the case of an image with object-fit: contain, the
      // size of the <img> element can be larger than the image itself,
      // so we need to calculate where to place the button.
      if (ctx.scaleAttr === 'contain') {
        // Natural ratio of the image.
        const naturalRatio = naturalWidth / naturalHeight;
        // Offset ratio of the image.
        const offsetRatio = offsetWidth / offsetHeight;
        if (naturalRatio >= offsetRatio) {
          // If it reaches the width first, keep
          // the width and compute the height.
          const referenceHeight = offsetWidth / naturalRatio;
          ctx.imageButtonTop = (offsetHeight - referenceHeight) / 2 + buttonOffsetTop + 16;
          ctx.imageButtonRight = buttonOffsetRight + 16;
        } else {
          // If it reaches the height first, keep
          // the height and compute the width.
          const referenceWidth = offsetHeight * naturalRatio;
          ctx.imageButtonTop = buttonOffsetTop + 16;
          ctx.imageButtonRight = (offsetWidth - referenceWidth) / 2 + buttonOffsetRight + 16;
        }
      } else {
        ctx.imageButtonTop = buttonOffsetTop + 16;
        ctx.imageButtonRight = buttonOffsetRight + 16;
      }
    },
    setStylesOnResize() {
      const ctx = (0,interactivity_namespaceObject.getContext)();
      const {
        ref
      } = (0,interactivity_namespaceObject.getElement)();
      if (ctx.lightboxEnabled && (state.windowWidth || state.windowHeight)) {
        setStyles(ctx, ref);
      }
    }
  }
});
window.addEventListener('resize', debounce(() => {
  state.windowWidth = window.innerWidth;
  state.windowHeight = window.innerHeight;
}));

/**
 * Computes styles for the lightbox and adds them to the document.
 *
 * @function
 * @param {Object} ctx - Context for the `core/image` namespace.
 * @param {Object} ref - The element reference.
 */
function setStyles(ctx, ref) {
  // The reference img element lies adjacent
  // to the event target button in the DOM.
  let {
    naturalWidth,
    naturalHeight,
    offsetWidth: originalWidth,
    offsetHeight: originalHeight
  } = ref;
  let {
    x: screenPosX,
    y: screenPosY
  } = ref.getBoundingClientRect();

  // Natural ratio of the image clicked to open the lightbox.
  const naturalRatio = naturalWidth / naturalHeight;
  // Original ratio of the image clicked to open the lightbox.
  let originalRatio = originalWidth / originalHeight;

  // If it has object-fit: contain, recalculate the original sizes
  // and the screen position without the blank spaces.
  if (ctx.scaleAttr === 'contain') {
    if (naturalRatio > originalRatio) {
      const heightWithoutSpace = originalWidth / naturalRatio;
      // Recalculate screen position without the top space.
      screenPosY += (originalHeight - heightWithoutSpace) / 2;
      originalHeight = heightWithoutSpace;
    } else {
      const widthWithoutSpace = originalHeight * naturalRatio;
      // Recalculate screen position without the left space.
      screenPosX += (originalWidth - widthWithoutSpace) / 2;
      originalWidth = widthWithoutSpace;
    }
  }
  originalRatio = originalWidth / originalHeight;

  // Typically, we use the image's full-sized dimensions. If those
  // dimensions have not been set (i.e. an external image with only one size),
  // the image's dimensions in the lightbox are the same
  // as those of the image in the content.
  let imgMaxWidth = parseFloat(ctx.targetWidth !== 'none' ? ctx.targetWidth : naturalWidth);
  let imgMaxHeight = parseFloat(ctx.targetHeight !== 'none' ? ctx.targetHeight : naturalHeight);

  // Ratio of the biggest image stored in the database.
  let imgRatio = imgMaxWidth / imgMaxHeight;
  let containerMaxWidth = imgMaxWidth;
  let containerMaxHeight = imgMaxHeight;
  let containerWidth = imgMaxWidth;
  let containerHeight = imgMaxHeight;
  // Check if the target image has a different ratio than the original one (thumbnail).
  // Recalculate the width and height.
  if (naturalRatio.toFixed(2) !== imgRatio.toFixed(2)) {
    if (naturalRatio > imgRatio) {
      // If the width is reached before the height, we keep the maxWidth
      // and recalculate the height.
      // Unless the difference between the maxHeight and the reducedHeight
      // is higher than the maxWidth, where we keep the reducedHeight and
      // recalculate the width.
      const reducedHeight = imgMaxWidth / naturalRatio;
      if (imgMaxHeight - reducedHeight > imgMaxWidth) {
        imgMaxHeight = reducedHeight;
        imgMaxWidth = reducedHeight * naturalRatio;
      } else {
        imgMaxHeight = imgMaxWidth / naturalRatio;
      }
    } else {
      // If the height is reached before the width, we keep the maxHeight
      // and recalculate the width.
      // Unless the difference between the maxWidth and the reducedWidth
      // is higher than the maxHeight, where we keep the reducedWidth and
      // recalculate the height.
      const reducedWidth = imgMaxHeight * naturalRatio;
      if (imgMaxWidth - reducedWidth > imgMaxHeight) {
        imgMaxWidth = reducedWidth;
        imgMaxHeight = reducedWidth / naturalRatio;
      } else {
        imgMaxWidth = imgMaxHeight * naturalRatio;
      }
    }
    containerWidth = imgMaxWidth;
    containerHeight = imgMaxHeight;
    imgRatio = imgMaxWidth / imgMaxHeight;

    // Calculate the max size of the container.
    if (originalRatio > imgRatio) {
      containerMaxWidth = imgMaxWidth;
      containerMaxHeight = containerMaxWidth / originalRatio;
    } else {
      containerMaxHeight = imgMaxHeight;
      containerMaxWidth = containerMaxHeight * originalRatio;
    }
  }

  // If the image has been pixelated on purpose, keep that size.
  if (originalWidth > containerWidth || originalHeight > containerHeight) {
    containerWidth = originalWidth;
    containerHeight = originalHeight;
  }

  // Calculate the final lightbox image size and the
  // scale factor. MaxWidth is either the window container
  // (accounting for padding) or the image resolution.
  let horizontalPadding = 0;
  if (window.innerWidth > 480) {
    horizontalPadding = 80;
  } else if (window.innerWidth > 1920) {
    horizontalPadding = 160;
  }
  const verticalPadding = 80;
  const targetMaxWidth = Math.min(window.innerWidth - horizontalPadding, containerWidth);
  const targetMaxHeight = Math.min(window.innerHeight - verticalPadding, containerHeight);
  const targetContainerRatio = targetMaxWidth / targetMaxHeight;
  if (originalRatio > targetContainerRatio) {
    // If targetMaxWidth is reached before targetMaxHeight
    containerWidth = targetMaxWidth;
    containerHeight = containerWidth / originalRatio;
  } else {
    // If targetMaxHeight is reached before targetMaxWidth
    containerHeight = targetMaxHeight;
    containerWidth = containerHeight * originalRatio;
  }
  const containerScale = originalWidth / containerWidth;
  const lightboxImgWidth = imgMaxWidth * (containerWidth / containerMaxWidth);
  const lightboxImgHeight = imgMaxHeight * (containerHeight / containerMaxHeight);

  // Add the CSS variables needed.
  let styleTag = document.getElementById('wp-lightbox-styles');
  if (!styleTag) {
    styleTag = document.createElement('style');
    styleTag.id = 'wp-lightbox-styles';
    document.head.appendChild(styleTag);
  }

  // As of this writing, using the calculations above will render the lightbox
  // with a small, erroneous whitespace on the left side of the image in iOS Safari,
  // perhaps due to an inconsistency in how browsers handle absolute positioning and CSS
  // transformation. In any case, adding 1 pixel to the container width and height solves
  // the problem, though this can be removed if the issue is fixed in the future.
  styleTag.innerHTML = `
		:root {
			--wp--lightbox-initial-top-position: ${screenPosY}px;
			--wp--lightbox-initial-left-position: ${screenPosX}px;
			--wp--lightbox-container-width: ${containerWidth + 1}px;
			--wp--lightbox-container-height: ${containerHeight + 1}px;
			--wp--lightbox-image-width: ${lightboxImgWidth}px;
			--wp--lightbox-image-height: ${lightboxImgHeight}px;
			--wp--lightbox-scale: ${containerScale};
			--wp--lightbox-scrollbar-width: ${window.innerWidth - document.documentElement.clientWidth}px;
		}
	`;
}

/**
 * Debounces a function call.
 *
 * @function
 * @param {Function} func - A function to be called
 * @param {number}   wait - The time to wait before calling the function
 */
function debounce(func, wait = 50) {
  let timeout;
  return () => {
    const later = () => {
      timeout = null;
      func();
    };
    clearTimeout(timeout);
    timeout = setTimeout(later, wait);
  };
}